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Winter Queen is a character from Word of Warcraft - Blizzard Entertainment. Here is the breakdown for my cinematic take on the character.
 

References

As my first step, I gathered references to help me lay down my base and define the look I want to accomplish. Here is some of the references I used. Gathering reference image is a step I always revisit during the entire creative process.

Modeling and Texturing

My second step was to create the character's full body block out. Even though my main focus was the character's face, I blocked out the full body to have a better sense of scale and proportions.

After establishing scale and proportions used Maya for retopology and Zbrush for sculpting. The skin texture was made using a blend of textureXYZ and hand paint in Mari. Below is the face wire frame, albedo and subsurface textures painted in Mari

For the clothes, I used Marvelous Designer.

For the fabric, I used a combination of Photoshop and Substance Painter to create tileable textures.

Light turnaround

Full body light turnaround

Light Select

Used a total of 6 light passes for the final shot composition (1 top light, 1 key light, 1 dome light and 3 rim lights)
 

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