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Penelope is a original concept created during Renata's time at Gnomon School. She was responsible for modeling, texturing, lighting and look development. Below is a completely breakdown of the creation process.

Grey shader

Texture & Light

Smoke and Candle Reflection

Grey shader
1/4
References

Modeling and Texture
Modeled in Zbrush and retopology in Maya



Grooming
Groomed hair, eyebrows and eyelashes in Xgen

Lighting & Compositing
Compositing was done in Nuke, using Light Select passes. Rendered in Vray for Maya
Below is the Light Select passes and Nuke set up used in for the final composition
Key lights:

Rim lights:

Lights for confessional and candle :

Nuke set up:

Here is the final result:
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